David Andrew Weinberg es el Director de Asuntos Internacionales de la ADL en Washington. También es el experto principal de la organización en materia de incitación antisemita estatal en el Medio Oriente; es autor de monografías anteriores en las que evalúa los libros de texto escolares impresos por el Reino de Arabia Saudita, así como por escuelas privadas del Líbano alineadas con Hezbolá.
Antes de incorporarse a la ADL, Dr…
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David Andrew Weinberg is ADL’s Washington Director for International Affairs. He also serves as the organization’s lead analyst on state-enabled antisemitic incitement in the Middle East, for instance authoring previous monographs assessing school textbooks printed by the Kingdom of Saudi Arabia as well as by private schools in Lebanon aligned with Hezbollah.
Prior to joining ADL, Dr. Weinberg served as a Senior Fellow at the Foundation for Defense of…
ADL Center for Technology and Society has published an updated Holocaust denial report card as of April 2023. Click HERE to view the new data.
The Holocaust, the systematic murder of approximately six million Jews and several million others by the Nazis, is one of history's most painstakingly examined and well-documented genocides.
Nevertheless, in the decades since World War II, a small group of antisemites has repeatedly attempted to cast doubt on the facts of the Holocaust…
Introduction
To synthesize our understanding of behavioural issues in gaming today, the Disruption and Harm in Gaming Framework arose through an unprecedented and global collaboration among the gaming industry, with support from leading researchers and civil society organizations. The result is a comprehensive framework detailing what we know about such conduct, including root causes and is the first in a series of resources that operationalise this knowledge.
While it is clear that…
Read the PDF ResourceGames and platforms need community guidelines to outline intent and the expected code of conduct. They lay down the foundation to build the social systems and player dynamics of your product. They inform reporting categories, community management, and player support practices.
Strong community guidelines are an important step towards setting your community’s tone by influencing healthy behavior norms. What are good community guidelines?
Use the language of…
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Read the Building Resource
Penalty-and-reporting (P&R) systems are complex and require careful planning in their design, implementation, launch, and support as a live service. Knowing what to look out for ensures there are no surprises and helps a studio make informed decisions on introducing a new P&R system for existing titles.
Unlike many aspects of making games, P&R systems require a higher degree of due diligence. Failure to…
Read the PDF ResourceA key aspect of addressing disruptive behavior is understanding your game’s behavior landscape, a profile that helps define its areas of interaction and influence. By mapping out these areas, we developers can see how the choices we make, and the broader gaming context, influence our game as a social space.
Every game’s experience will create a different behavior landscape. Identifying what is important to you and your game will allow you to operationalize…
Video games have been popular in the United States for at least three decades, but the lockdowns and quarantines brought on by the COVID-19 pandemic kicked their growth as vital social spaces into overdrive.1 [i] Over 200 million people, 64 percent of American adults, regularly play video games- which include both online and offline games.[ii] A $159 billion industry, annual revenue from video games increased 9.3 percent this year, whereas revenue reported by traditional media such as movies…
By
Mark Kumleben and Samuel Woolley
Propaganda Research Team
Center for Media Engagement
University of Texas at Austin
Maggie Engler
Global Disinformation Index Much of online speech today occurs on social media platforms like Facebook where a few companies have attained an outsized influence on what is permitted discussion on the internet. The rules and enforcement of the rules around speech on social platforms have far-reaching societal implications -- they can determine…
In late 2018, Pew Research Center reported that social media sites had surpassed print newspapers as a news source for Americans, when one in five U.S. adults reported that they often got the news via social media.i By the following year, that figure had increased to 28% and the trend is only risingii. Combine that with a deeply divided polity headed into a bitterly divisive 2020 U.S. presidential election season and it becomes crucial to understand the information that Americans are exposed…
Since its inception, social media has played a key role in shaping social, cultural and political developments. This year in particular has seen a tectonic shift in the way communities across the world integrate digital and social networks into their daily lives. The novel coronavirus (and the disease it causes, COVID-19) has spread aggressively, claiming thousands of lives in the United States[i], devastating marginalized populations in major cities, crippling employment and economic…
Even in times of tragedy, there are glimmers of humanity. These moments of compassion, of kindness, give us hope for a better future for our children and our children’s children. Building a better world is what has motivated ADL’s work for more than 100 years, and what continues to impel us forward today. With that in mind, ADL’s professionals across the country have selected the decade’s Top 10 Moments of Hope in the United States. It’s hard to fathom how…
Hate-fueled mass shootings horrifyingly make up half of our 2019 Top Ten Incidents of Hate List. Three of the shootings took place in houses of worship: two synagogues, and two mosques. One of those shootings was on the holiest day of the year, Yom Kippur. Three perpetrators were white supremacists, two are believed to have ties to an anti-Semitic sect of the Black Hebrew Israelite movement. Two shootings were overseas, three of them spanned both coasts of the U.S. Hate spread across the…
Executive Summary
This report explores the social interactions and experiences of video game players across America and details their attitudes and behaviors in a rapidly growing social space. Globally, video games are a $152 billion industry. Fifty-three percent of the total population of the US and 64 percent of the online population of the US plays video games.1 Video games have functioned as social platforms over the past three decades, with players around the world interacting with…
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Can we use games to help people better connect with themselves and with others? Can we use game design to support perspective-taking, compassion, and care?
It may be surprising to hear that games—of all things—can help support connection and compassion.
Particularly when we often hear quite the opposite. Games have become well-known as communities where toxic behavior, such as bullying, harassment and hate occur. Just like other online…
The second in a series of reports co-authored by the Network Contagion Research Institute and ADL’s Center on Extremism New analysis of online behavior suggests similar ideological motivations and radicalization methods when comparing the perpetrators of the Pittsburgh and Christchurch massacres. Both killers announced in their preferred internet forums that they were about to commit violence and seemed to identify their fellow forum participants as community members who might…
Welcome to ADL’s online harassment help and resource guide. We know online harassment can be a scary and alienating experience, and we want to ease that pain as much as we can. If you feel you are in danger, contact law enforcement.
If you are being harassed online, know you are not alone. This harassment is not a reflection of your self-worth.
Step back and try to envision the outcome you want and try to proceed with that in mind.
Depending on the outcome you are seeking,…
Executive Summary
The American public has become increasingly aware of online hate and harassment in recent years. The scale and complexity of online hate has reached unprecedented levels as seen in sustained online harassment campaigns that violently threaten journalists to organized racist attacks launched against an African-American student leader by a far-right online community. High-profile targets of coordinated online harassment — such as Jewish journalists and African-American…
In a year characterized by a number of high-profile acts of hate, there still were many remarkable moments of hope and inspiration. Here are some of the stories that energized and uplifted us in 2018. Many of these involved moments when Americans and people from around the world and from all walks of life came together to be an ally, advocate, or activist.
In an inspiring show of interfaith solidarity, Muslim organizations working in partnership with the Islamic Center of Pittsburgh…
The following report is an analysis of computational propaganda, the Jewish American community, and the 2018 elections. As part of the wider paper series focused on “humanizing the effects of computational propaganda” this empirical work details the ways in which the Jewish socio-religious population in the U.S. is being disproportionately targeted with disinformation and abuse during this crucial political moment.