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795 Results

Incitación: Antisemitismo y Violencia en los Libros de Texto Estatales de Irán

Report
David Andrew Weinberg es el Director de Asuntos Internacionales de la ADL en Washington. También es el experto principal de la organización en materia de incitación antisemita estatal en el Medio Oriente; es autor de monografías anteriores en las que evalúa los libros de texto escolares impresos por el Reino de Arabia Saudita, así como por escuelas privadas del Líbano alineadas con Hezbolá. Antes de incorporarse a la ADL, Dr…
February 11, 2021
Read more about Incitación: Antisemitismo y Violencia en los Libros de Texto Estatales de Irán

Incitement: Antisemitism and Violence in Iran’s Current State Textbooks

Report
Iran Textbooks
DOWNLOAD FULL REPORT David Andrew Weinberg is ADL’s Washington Director for International Affairs. He also serves as the organization’s lead analyst on state-enabled antisemitic incitement in the Middle East, for instance authoring previous monographs assessing school textbooks printed by the Kingdom of Saudi Arabia as well as by private schools in Lebanon aligned with Hezbollah. Prior to joining ADL, Dr. Weinberg served as a Senior Fellow at the Foundation for Defense of…
February 09, 2021
Read more about Incitement: Antisemitism and Violence in Iran’s Current State Textbooks

Online Holocaust Denial Report Card: An Investigation of Online Platforms' Policies and Enforcement

Report
report card
ADL Center for Technology and Society has published an updated Holocaust denial report card as of April 2023. Click HERE to view the new data. The Holocaust, the systematic murder of approximately six million Jews and several million others by the Nazis, is one of history's most painstakingly examined and well-documented genocides. Nevertheless, in the decades since World War II, a small group of antisemites has repeatedly attempted to cast doubt on the facts of the Holocaust…
January 26, 2021
Read more about Online Holocaust Denial Report Card: An Investigation of Online Platforms' Policies and Enforcement

Disruption and Harms in Online Gaming Framework

Report
Framework
Introduction To synthesize our understanding of behavioural issues in gaming today, the Disruption and Harm in Gaming Framework arose through an unprecedented and global collaboration among the gaming industry, with support from leading researchers and civil society organizations. The result is a comprehensive framework detailing what we know about such conduct, including root causes and is the first in a series of resources that operationalise this knowledge. While it is clear that…
December 14, 2020
Read more about Disruption and Harms in Online Gaming Framework

Disruption and Harms in Online Gaming Resource: Creating and Maintaining Community Guidelines

Report
Read the PDF ResourceGames and platforms need community guidelines to outline intent and the expected code of conduct. They lay down the foundation to build the social systems and player dynamics of your product. They inform reporting categories, community management, and player support practices. Strong community guidelines are an important step towards setting your community’s tone by influencing healthy behavior norms. What are good community guidelines? Use the language of…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Creating and Maintaining Community Guidelines

Disruption and Harms in Online Gaming Resource: Penalty and Reporting Systems

Report
Read the Planning Resource   Read the Building Resource   Penalty-and-reporting (P&R) systems are complex and require careful planning in their design, implementation, launch, and support as a live service. Knowing what to look out for ensures there are no surprises and helps a studio make informed decisions on introducing a new P&R system for existing titles. Unlike many aspects of making games, P&R systems require a higher degree of due diligence. Failure to…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Penalty and Reporting Systems

Disruption and Harms in Online Gaming Resource: Assessing the Behaviour Landscape

Report
Read the PDF ResourceA key aspect of addressing disruptive behavior is understanding your game’s behavior landscape, a profile that helps define its areas of interaction and influence. By mapping out these areas, we developers can see how the choices we make, and the broader gaming context, influence our game as a social space. Every game’s experience will create a different behavior landscape. Identifying what is important to you and your game will allow you to operationalize…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Assessing the Behaviour Landscape

Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020

Report
free to play?
Video games have been popular in the United States for at least three decades, but the lockdowns and quarantines brought on by the COVID-19 pandemic kicked their growth as vital social spaces into overdrive.1 [i] Over 200 million people, 64 percent of American adults, regularly play video games- which include both online and offline games.[ii] A $159 billion industry, annual revenue from video games increased 9.3 percent this year, whereas revenue reported by traditional media such as movies…
November 17, 2020
Read more about Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020

Computational Propaganda and the 2020 U.S. Presidential Election: Antisemitic and Anti-Black Content on Facebook and Telegram

Report
Computational Propaganda
By Mark Kumleben and Samuel Woolley  Propaganda Research Team Center for Media Engagement University of Texas at Austin Maggie Engler Global Disinformation Index Much of online speech today occurs on social media platforms like Facebook where a few companies have attained an outsized influence on what is permitted discussion on the internet. The rules and enforcement of the rules around speech on social platforms have far-reaching societal implications -- they can determine…
October 20, 2020
Read more about Computational Propaganda and the 2020 U.S. Presidential Election: Antisemitic and Anti-Black Content on Facebook and Telegram

Online Hate Index Report: The Digital Experience of Jewish Lawmakers

Report
online hate index
In late 2018, Pew Research Center reported that social media sites had surpassed print newspapers as a news source for Americans, when one in five U.S. adults reported that they often got the news via social media.i By the following year, that figure had increased to 28% and the trend is only risingii. Combine that with a deeply divided polity headed into a bitterly divisive 2020 U.S. presidential election season and it becomes crucial to understand the information that Americans are exposed…
September 25, 2020
Read more about Online Hate Index Report: The Digital Experience of Jewish Lawmakers

Online Hate and Harassment Report: The American Experience 2020

Report
online hate and harassment
Since its inception, social media has played a key role in shaping social, cultural and political developments. This year in particular has seen a tectonic shift in the way communities across the world integrate digital and social networks into their daily lives. The novel coronavirus (and the disease it causes, COVID-19) has spread aggressively, claiming thousands of lives in the United States[i], devastating marginalized populations in major cities, crippling employment and economic…
June 09, 2020
Read more about Online Hate and Harassment Report: The American Experience 2020

Teaching Antisemitism and Terrorism in Hezbollah Schools

Report
hezbollah report
Despite the extensive attention already paid to intolerant textbooks and other educational materials in many Middle Eastern countries, comparatively little analysis has been conducted on the ideological materials used to indoctrinate children in schools linked to the notorious terrorist organization Hezbollah. This report seeks to address that important gap, documenting the systematic and egregious incitement to antisemitism and support for terrorism that is propagated in numerous such…
May 19, 2020
Read more about Teaching Antisemitism and Terrorism in Hezbollah Schools

The Decade's Top 10 Moments of Hope

Report
Words Matter, End Hate
Even in times of tragedy, there are glimmers of humanity. These moments of compassion, of kindness, give us hope for a better future for our children and our children’s children. Building a better world is what has motivated ADL’s work for more than 100 years, and what continues to impel us forward today. With that in mind, ADL’s professionals across the country have selected the decade’s Top 10 Moments of Hope in the United States. It’s hard to fathom how…
December 19, 2019
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The Decade's Top 10 Incidents of Hate

Report
charlottesville decade of hate
From the Boston Marathon Bombing in 2013 to the white supremacist shooting in El Paso earlier this year, from the detention and dehumanization of immigrant children at the border to the largest anti-Semitic attack in United States history last year, this decade was bookended and interspersed by a series of all-too-frequent tragedies, many perpetrated by extremists from across the ideological spectrum and others the result of wrongheaded government policy. Over the past decade, seven of the top…
December 19, 2019
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Top 10 Moments of Hate of 2019

Report
el paso
Hate-fueled mass shootings horrifyingly make up half of our 2019 Top Ten Incidents of Hate List. Three of the shootings took place in houses of worship: two synagogues, and two mosques. One of those shootings was on the holiest day of the year, Yom Kippur. Three perpetrators were white supremacists, two are believed to have ties to an anti-Semitic sect of the Black Hebrew Israelite movement. Two shootings were overseas, three of them spanned both coasts of the U.S. Hate spread across the…
December 18, 2019
Read more about Top 10 Moments of Hate of 2019

Free to Play? Hate, Harassment, and Positive Social Experiences in Online Games

Report
Free to play?
Executive Summary This report explores the social interactions and experiences of video game players across America and details their attitudes and behaviors in a rapidly growing social space. Globally, video games are a $152 billion industry. Fifty-three percent of the total population of the US and 64 percent of the online population of the US plays video games.1 Video games have functioned as social platforms over the past three decades, with players around the world interacting with…
July 18, 2019
Read more about Free to Play? Hate, Harassment, and Positive Social Experiences in Online Games

Designing Ourselves: Identity, Bias, Empathy, and Game Design

Report
Designing Ourselves
Read the Full Report   Can we use games to help people better connect with themselves and with others? Can we use game design to support perspective-taking, compassion, and care? It may be surprising to hear that games—of all things—can help support connection and compassion. Particularly when we often hear quite the opposite. Games have become well-known as communities where toxic behavior, such as bullying, harassment and hate occur. Just like other online…
June 18, 2019
Read more about Designing Ourselves: Identity, Bias, Empathy, and Game Design

Audit of Anti-Semitic Incidents: Year in Review 2018

Report
2018 Audit of Anti-Semitic Incidents
ADL's Audit of Anti-Semitic Incidents in 2018 found that anti-Semitic incidents remained at near-historic levels this year and assaults against the Jewish community nearly doubled.
April 22, 2019
Read more about Audit of Anti-Semitic Incidents: Year in Review 2018

Gab and 8chan: Home to Terrorist Plots Hiding in Plain Sight

Report
The second in a series of reports co-authored by the Network Contagion Research Institute and ADL’s Center on Extremism New analysis of online behavior suggests similar ideological motivations and radicalization methods when comparing the perpetrators of the Pittsburgh and Christchurch massacres.  Both killers announced in their preferred internet forums that they were about to commit violence and seemed to identify their fellow forum participants as community members who might…
April 05, 2019
Read more about Gab and 8chan: Home to Terrorist Plots Hiding in Plain Sight

Global Anti-Semitism: Select Incidents in 2019

Report
December Argentina San Juan: Escuela Modelo de San Juan students reportedly made a Nazi-themed school project parodying Aqua’s “Barbie Girl” song. The school dismissed the teacher and had students study anti-Semitism in response Canada Montreal: A Jewish student at McGill University faced pressure to resign from her student government position for accepting Hillel Montreal’s invitation to travel to Israel and the West…
March 18, 2019
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