People playing online competitive multiplayer experiences (online games) experience more hate and harassment when playing with a jewish username, shows a study for ADL
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ADL Center for Tech and Society's 2023 Online Games Survey shows millions of gamers continue to experience harassment and hate while they play.
New York, NY, March 25, 2026 — ADL (the Anti-Defamation League) today released its Online Gaming Leaderboard, the first comprehensive public evaluation of how leading video game companies address antisemitism, hate and extremism in their online multiplayer games. The leaderboard assesses 10 of the most popular gaming titles on their policies and in-game safety features, providing a critical resource for parents, gamers, policymakers and the gaming industry itself. The top…
Hate parties occur when links shared to fringe platforms lead users to YouTube comment sections to revel in hate, challenging content moderation strategies.
ADL’s research with the Tech Transparency Project shows that major social media platforms continue to algorithmically amplify and auto-generate hateful content.
To evaluate how people are protected from online, ADL reviewed how 9 tech companies support targets of hate and harassment on their platforms.
ADL's 2023 survey shows online hate and harassment rose for adults and teens, with data, analysis, and policy recommendations for tech companies and government.
Scorecard evaluating online social media and gaming platforms' policies and enforcement of removing holocaust denial content
The ADL Center for Technology and Society interviewed leading trust and safety practitioners in the games industry to understand efforts to address hate and harassment in the game industry.
This report analyzes whether deplatforming websites—removing infrastructure services they need to operate, such as payment processing—can reduce the spread and reach of extremism and hate online.
The first analysis of hate and harassment on Minecraft server data.
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Ninety-seven million Americans play online multiplayer games. While virtually all players surveyed in ADL’s third annual report on experiences1 in online games appreciated the social connectivity of gaming, an alarmingly large majority continue to encounter a firehose of hate and harassment. ADL’s survey explores the social interactions, experiences, attitudes, and behaviors of online multiplayer gamers nationwide. This year’s survey again asked about the experiences of a…