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How Platforms Rate on Hate: Measuring Antisemitism and Adequacy of Enforcement Across Reddit and Twitter

Report
Rate of Hate
How much hate exists online, and how large is its reach? Is it possible to independently evaluate the claims tech companies make about the amount of hate on their platforms and how effectively they are addressing it? To answer these questions, ADL Center for Technology and Society (CTS) is building the Online Hate Index (OHI), a machine learning system that detects hate targeting marginalized groups on online platforms. This report presents the inaugural findings of the OHI’s…
December 01, 2021
Read more about How Platforms Rate on Hate: Measuring Antisemitism and Adequacy of Enforcement Across Reddit and Twitter

“Holostory and Other Lies”: Spanish-Language Antisemitism on Facebook

Report
Holostory
One of the many damning revelations from Facebook whistleblower Frances Haugen during her Congressional testimony on October 5 was that the platform devotes 87% of its research and resources on fighting misinformation to English-language content when only 9% of its users are English speakers. The lack of content moderation over hateful content in languages other than English has helped fuel global conflicts such as the civil war in Ethiopia. And it appears Facebook’s efforts in…
November 23, 2021
Read more about “Holostory and Other Lies”: Spanish-Language Antisemitism on Facebook

What’s Wrong with Transparency Reporting (and How to Fix It)

Report
What’s Wrong with Transparency Reporting (and How to Fix It)
By: Kiki Sorensen, Flickr, CC: https://creativecommons.org/licenses/by/2.0/ We know that social media platforms play a large role in spreading hate speech, racism, and misinformation. In Facebook’s case, blockbuster disclosures by whistleblower Frances Haugen, a former product manager on the company’s now-disbanded civic integrity team, revealed that the company buried internal research showing it was aware of the ways the platform creates societal harm. Transparency reports…
October 12, 2021
Read more about What’s Wrong with Transparency Reporting (and How to Fix It)

The Constitutional Sheriffs and Peace Officers Association (CSPOA) and Richard Mack: How Extremists Are Successfully Infiltrating Law Enforcement

Report
Constitutional Sheriffs
Full Report The Constitutional Sheriffs and Peace Officers Association (CSPOA) is an anti-government extremist group whose primary purpose is to recruit sheriffs into the anti-government “patriot” movement. CSPOA is led by Richard Mack, a former Arizona sheriff who gained celebrity on the right in the 1990s after suing to overturn a prominent gun control measure, the Brady Law, especially after the Supreme Court ruled largely in his favor. The central tenet of CSPOA, borrowed…
September 20, 2021
Read more about The Constitutional Sheriffs and Peace Officers Association (CSPOA) and Richard Mack: How Extremists Are Successfully Infiltrating Law Enforcement

QAnon’s Antisemitism and What Comes Next

Report
Qanon
If there is a single thread that links QAnon’s origins, its current state, and where the conspiracy theory is likely to go in the short- to medium-term, it’s antisemitism. QAnon’s antisemitism has been most visible at two points: its beginnings – when it emerged from the swastika-studded fever swamp that is 4chan – and the present, when the most popular QAnon influencer, GhostEzra, is an open Nazi who praises Hitler, admires the Third Reich, and decries the…
September 17, 2021
Read more about QAnon’s Antisemitism and What Comes Next

Hate is No Game: Harassment and Positive Social Experiences in Online Games 2021

Report
Hate is No Game
Ninety-seven million Americans play online multiplayer games. While virtually all players surveyed in ADL’s third annual report on experiences1 in online games appreciated the social connectivity of gaming, an alarmingly large majority continue to encounter a firehose of hate and harassment. ADL’s survey explores the social interactions, experiences, attitudes, and behaviors of online multiplayer gamers nationwide. This year’s survey again asked about the experiences of a…
September 13, 2021
Read more about Hate is No Game: Harassment and Positive Social Experiences in Online Games 2021

Antisemitic Conspiracies About 9/11 Endure 20 Years Later

Report
911
In the days following the 9/11 terrorist attacks on America, conspiracy theorists across the ideological spectrum dismissed the widely accepted version of events and instead crafted alternative narratives about the perpetrators, their motive, and other details about the attacks. Some of these conspiratorial claims directly implicated Jewish people and Israel in the attacks, in a continuation of centuries-old antisemitic tropes about Jews supposedly manipulating world events for their own…
September 09, 2021
Read more about Antisemitic Conspiracies About 9/11 Endure 20 Years Later

2021 Online Antisemitism Report Card

Report
Report Card
In recent years, American Jews have faced increased threats of violence and harassment both online and offline. According to ADL’s annual Audit of Antisemitic Incidents, 2019 and 2020 were, respectively, the highest and third-highest years on record for cases of harassment, vandalism, and assault against Jews in the United States since tracking began in 1979. The recent conflict between Israel and Hamas, after which there was an increase in antisemitic incidents reported domestically,…
July 29, 2021
Read more about 2021 Online Antisemitism Report Card

Veterans and Extremism: What We Know

Report
Veterans and Extremism, ADL
On January 6, 2021, hundreds of fanatic Trump supporters and right-wing extremists intent on interfering with the confirmation of the 2020 presidential election results stormed the U.S. Capitol, where they fought police and destroyed property until finally evicted hours later.  The events of that day shocked the country, but the riot’s aftermath also surprised many Americans as the subsequent arrests of rioters included a number of people with connections to the U.S. military…
June 16, 2021
Read more about Veterans and Extremism: What We Know

Politics, Gaming Culture, and Content Moderation on Twitch

Report
Twitch
Both politicians and video game streamers are not strangers to being targeted by online hate and harassment. Concerned about the risk that an outpouring of public hate could result when these two groups appear together online, ADL’s Center for Technology and Society (CTS) reviewed four high-profile livestreaming events occurring between October 2020 and February 2021 on the social media platform Twitch. The goal was to determine why or why not these events had devolved into hotbeds of…
April 15, 2021
Read more about Politics, Gaming Culture, and Content Moderation on Twitch

Online Hate and Harassment: The American Experience 2021

Report
OHH
How safe are social media platforms now? Throughout 2020 and early 2021, major technology companies announced that they were taking unprecedented action against the hate speech, harassment, misinformation and conspiracy theories that had long flourished on their platforms. According to the latest results from ADL’s annual survey of hate and harassment on social media, despite the seeming blitz of self-regulation from technology companies, the level of online hate and harassment…
March 22, 2021
Read more about Online Hate and Harassment: The American Experience 2021

White Supremacist Propaganda Spikes in 2020

Report
White Supremacist Propaganda Spikes in 2020
Propaganda from groups such as Patriot Front, New Jersey European Heritage Association, Folks Front, and the Nationalist Social Club ADL’s Center on Extremism (COE) tracked a near-doubling of white supremacist propaganda efforts in 2020, which included the distribution of racist, antisemitic and anti-LGBTQ fliers, stickers, banners and posters. The 2020 data shows a huge increase of incidents from the previous year, with a total of 5,125 cases reported (averaging more than 14…
March 15, 2021
Read more about White Supremacist Propaganda Spikes in 2020

Murder and Extremism in the United States in 2020

Report
Murder Extremism
Every year people with ties to a variety of extremist movements and causes kill people in the United States; ADL’s Center on Extremism tracks these murders. Extremists regularly commit murders in the service of their ideology, in the service of a group or gang they may belong to, or while engaging in traditional, non-ideological criminal activities. In 2020, domestic extremists killed at least 17 people in the United States, in 15 separate incidents. This represents a significant…
February 01, 2021
Read more about Murder and Extremism in the United States in 2020

Exposure to Alternative & Extremist Content on YouTube

Report
Belfer
Authors: Annie Y. Chen, Dartmouth College | Brendan Nyhan, Dartmouth College | Jason Reifler, University of Exeter | Ronald E. Robertson, Northeastern University | Christo Wilson, Northeastern University   The Belfer Fellowship was established by the Robert Belfer Family to support innovative research and thought-leadership on combating online hate and harassment for all. Fellows are drawn from the technologist community, academia, and public policy to push innovation, research…
February 05, 2021
Read more about Exposure to Alternative & Extremist Content on YouTube

Online Holocaust Denial Report Card: An Investigation of Online Platforms' Policies and Enforcement

Report
report card
ADL Center for Technology and Society has published an updated Holocaust denial report card as of April 2023. Click HERE to view the new data. The Holocaust, the systematic murder of approximately six million Jews and several million others by the Nazis, is one of history's most painstakingly examined and well-documented genocides. Nevertheless, in the decades since World War II, a small group of antisemites has repeatedly attempted to cast doubt on the facts of the Holocaust…
January 26, 2021
Read more about Online Holocaust Denial Report Card: An Investigation of Online Platforms' Policies and Enforcement

Disruption and Harms in Online Gaming Framework

Report
Framework
Introduction To synthesize our understanding of behavioural issues in gaming today, the Disruption and Harm in Gaming Framework arose through an unprecedented and global collaboration among the gaming industry, with support from leading researchers and civil society organizations. The result is a comprehensive framework detailing what we know about such conduct, including root causes and is the first in a series of resources that operationalise this knowledge. While it is clear that…
December 14, 2020
Read more about Disruption and Harms in Online Gaming Framework

Disruption and Harms in Online Gaming Resource: Creating and Maintaining Community Guidelines

Report
Read the PDF ResourceGames and platforms need community guidelines to outline intent and the expected code of conduct. They lay down the foundation to build the social systems and player dynamics of your product. They inform reporting categories, community management, and player support practices. Strong community guidelines are an important step towards setting your community’s tone by influencing healthy behavior norms. What are good community guidelines? Use the language of…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Creating and Maintaining Community Guidelines

Disruption and Harms in Online Gaming Resource: Penalty and Reporting Systems

Report
Read the Planning Resource   Read the Building Resource   Penalty-and-reporting (P&R) systems are complex and require careful planning in their design, implementation, launch, and support as a live service. Knowing what to look out for ensures there are no surprises and helps a studio make informed decisions on introducing a new P&R system for existing titles. Unlike many aspects of making games, P&R systems require a higher degree of due diligence. Failure to…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Penalty and Reporting Systems

Disruption and Harms in Online Gaming Resource: Assessing the Behaviour Landscape

Report
Read the PDF ResourceA key aspect of addressing disruptive behavior is understanding your game’s behavior landscape, a profile that helps define its areas of interaction and influence. By mapping out these areas, we developers can see how the choices we make, and the broader gaming context, influence our game as a social space. Every game’s experience will create a different behavior landscape. Identifying what is important to you and your game will allow you to operationalize…
December 03, 2020
Read more about Disruption and Harms in Online Gaming Resource: Assessing the Behaviour Landscape

Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020

Report
free to play?
Video games have been popular in the United States for at least three decades, but the lockdowns and quarantines brought on by the COVID-19 pandemic kicked their growth as vital social spaces into overdrive.1 [i] Over 200 million people, 64 percent of American adults, regularly play video games- which include both online and offline games.[ii] A $159 billion industry, annual revenue from video games increased 9.3 percent this year, whereas revenue reported by traditional media such as movies…
November 17, 2020
Read more about Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020

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